Prime Tanki Hotpatch 1.1 Notes

Everything we changed since the doors opened on 16 October: fairer rooms, fair flag captures, balance changes, stronger servers and fixes.

Game Updates17/10/2026By Claudiu
Table of Contents

Hey tankers! What an opening night. So many of you came at once that the game got laggy, and you found a lot for us to fix. Thank you for every single report.

This is Hotpatch 1.1. It has everything we changed since the doors opened: rooms where micro-upgrades and augments are off, fair flag captures, balance changes for 11 turrets and hulls, fairer augments, welcome rooms for new players, stronger servers and a bunch of fixes.

If something still feels wrong, tell me on Discord. I read everything. See you on the battlefield!

Claudiu

Hotpatch Highlights

▼ NERFS

  • Striker damage -19%
  • Isida damage -40%
  • Isida energy 20% faster to run out
  • Juggernaut health -50%
  • Vulcan Stun: 1 in 5 crits
  • Stun augments: crit chance -5%
  • Bot kills: half the score

▲ BUFFS

  • Ricochet damage +15%
  • Vulcan damage +15%, fire rate +10%
  • Railgun damage +10%
  • Smoky reload 20% faster
  • Shaft full aim 20% faster
  • Freeze freezes 20% faster
  • Firebird afterburn +50%
  • Status augment crits: full damage

◉ SYSTEMS

  • Rooms without micro-upgrades and augments
  • Fair flag captures
  • XP/BP CTF rooms
  • Welcome rooms for new players
  • Bigger servers, and a spare

+ CHANGED

Striker
Isida
Juggernaut
Vulcan
Ricochet
Railgun
Smoky
Shaft
Freeze
Firebird
Mammoth
GO! Kit

Rooms

Four Kinds of Rooms

You told us too many battles felt like whoever had the most micro-upgrades won. So now every map, mode and rank segment has four kinds of rooms, and you pick the battle you want. Micro-upgrades and augments are on only in the first kind.


Room types

  • Everything on: micro-upgrades, augments and supplies
  • No supplies: bonus boxes still drop
  • Smart cooldowns: supplies with smart cooldowns
  • Normal cooldowns: supplies with normal cooldowns

In the last three

  • No micro-upgrades and no augments: everybody plays the plain turrets and hulls

XP/BP Rooms

XP/BP is in the battle list now, CTF only: Hornet or Wasp with Railgun, nothing else. There are 20 rooms on Halloween Sandbox, Barda, Silence and Highland, and some of them have bonus boxes and Gold Boxes.


XP/BP CTF

  • Ranks: Master Corporal to Warrant Officer 5
  • Supplies: off

Welcome Rooms

The very first time you log in, you skip the lobby and land straight in a battle made for new players: Welcome back to Prime Tanki!


Welcome back to Prime Tanki!

  • Map: Halloween Sandbox, DM
  • Ranks: Recruit to Corporal
  • Room: 8 players, 15 minutes, no supplies, Gold Boxes on

Fair Play

Flag Captures

Some players were farming flags: one player alone against a team that never shoots back, taking turns. That is not fair to everybody who plays CTF for real. Now a flag capture only pays in full when the enemy team really defends.


Flag captures

  • Enemies who fight for their flag count in full
  • Enemies who never fight back count for almost nothing
  • A capture nobody defended does not count for missions
  • A real CTF battle, where everybody fights, pays the same as before

Bot Kills

Bots are there so you always have a battle, not to farm. A bot kill now gives you half of what it gave before, and in Juggernaut a tenth. Killing players pays the same as always.


Killing a bot

  • Score and experience: 100% ⇒ 50%
  • Battle fund: 100% ⇒ 50%
  • In Juggernaut: 100% ⇒ 10%

Balance

Striker

Striker got the most kills per player on every hull since the opening, and it stayed on top after the first cut. Its rockets hit 19% softer now than on opening night.


Damage per rocket

    ModificationBeforeAfter
    M0390 - 480316 - 389
    M1531 - 653430 - 529
    M2614 - 754497 - 611
    M3696 - 855564 - 692
    M3+790 - 970640 - 786

    Isida

    Isida drained tanks way too fast. It does 40% less damage now, and its energy runs out 20% sooner. Healing your team stays as strong as before.


    Damage

      ModificationBeforeAfter
      M0500300
      M1632379
      M2721432
      M3882529
      M3+1,000600

      Energy

      • Energy used while firing: 100% ⇒ 120%

      Healing

      • Healing per second: unchanged

      Ricochet

      Ricochet is the turret most of you play, and it can take a bit more punch. Its shots hit 15% harder.


      Damage per shot

        ModificationBeforeAfter
        M0150 - 210173 - 242
        M1194 - 266223 - 306
        M2225 - 305259 - 351
        M3265 - 355304 - 409
        M3+300 - 400345 - 460

        Vulcan

        Almost nobody played Vulcan. It hits 15% harder and fires 10% faster now.


        Damage per bullet

          ModificationBeforeAfter
          M02731
          M13641
          M24046
          M34855
          M3+5462

          Fire rate

          • Shots per second: 10 ⇒ 11

          Railgun

          Railgun fell behind the other turrets. Its shots hit 10% harder now. XP/BP rooms stay exactly as they were.


          Damage per shot

            ModificationBeforeAfter
            M0390 - 810429 - 891
            M1535 - 1,089588 - 1,198
            M2595 - 1,205655 - 1,326
            M3704 - 1,414774 - 1,556
            M3+800 - 1,600880 - 1,760

            Smoky

            Smoky reloads 20% faster, so it keeps up better in a fight.


            Reload

              ModificationBeforeAfter
              M01.80 s1.44 s
              M11.73 s1.38 s
              M21.62 s1.29 s
              M31.57 s1.26 s
              M3+1.50 s1.20 s

              Shaft

              In sniping mode Shaft now reaches full damage 20% sooner.


              Sniping mode

              • Time to full damage: 4.0 s ⇒ 3.2 s

              Freeze

              Freeze now freezes its target 20% faster.


              Freezing

              • Time to freeze a tank fully, up close: about 3.5 s ⇒ about 2.9 s

              Firebird

              The fire Firebird leaves on a tank burns 50% harder.


              Afterburn

              • Damage per tick: 25 ⇒ 38

              Mammoth

              Mammoth is 5% heavier now, so it is harder to push around.


              Weight

                ModificationBeforeAfter
                M02,0002,100
                M12,3532,471
                M23,1183,274
                M33,5293,706
                M3+4,0004,200

                Juggernaut

                The Juggernaut was too hard to bring down, so it has half the health now. It also can't use its own supplies any more, only Overdrive and the boxes on the map.


                Health

                  ModificationBeforeAfter
                  M07,5003,750
                  M111,2505,625
                  M214,5837,292
                  M318,3339,167
                  M3+20,00010,000

                  Supplies

                  • Own supplies as Juggernaut: yes ⇒ no
                  • Overdrive and map boxes: unchanged

                  Vulcan Stun

                  The Stun augment on Vulcan stunned far too often. Now only one critical hit in five stuns.


                  Stun augment

                  • Stuns on: every critical hit ⇒ 1 in 5 critical hits

                  Stun, Burn and Freeze Augments

                  On these augments a critical hit used to do less damage than a normal shot. Now it does the same damage as a normal shot, and the stun, burn or freeze is the bonus. Stun augments also land their critical hits a little less often.


                  Critical hit

                  • Damage: less than a normal shot ⇒ same as a normal shot

                  Stun augments, critical chance

                    TurretBeforeAfter
                    Railgun33%28%
                    Thunder33%28%
                    Striker30%25%
                    Shaft28%23%
                    Smoky25%20%
                    Hammer23%18%
                    Ricochet17%12%
                    Twins16%11%
                    Isida15%10%
                    Firebird15%10%
                    Freeze13%8%
                    Vulcan11.4%6.4%

                    Gold Box

                    Halloween Gold Boxes

                    On the first night Gold Boxes fell so often that catching one stopped feeling special, so we lowered the Halloween boost. They still drop a lot more often than normal until 6 November.

                    Falling Gold Boxes

                    If you join a battle while a Gold Box is falling, you now see it falling like everybody else. Leaving and coming back no longer puts it on the ground just for you.

                    Garage

                    GO! Kit

                    The founder kit is called GO! now, and it finally gives what its picture shows.


                    GO!

                    • Inside: Striker M2, Hunter M2 and Spark ⇒ Railgun M2, Hornet M2 and Spark
                    • Ranks: Warrant Officer 5 to Major

                    Your Best Gear First

                    In the Turrets and Hulls tabs, the ones you own now come first, from M3 down to M0.

                    Interface

                    Your Profile

                    Click your name on the top bar and your profile on the ratings site opens.

                    No More ? Button

                    The ? button on the top bar is gone, because its tips pointed at the wrong places. The rank bar got its space.

                    Clan Flags

                    Clans can pick the flag of any country now, all 197 of them.

                    Ratings

                    Crystals Earned

                    The Crystals Earned rating now counts only the crystals you win in battles, not Gold Boxes, containers, missions or rank-up rewards. So the board shows who really earns in battle.

                    3D Tanks on Profiles

                    The 3D tank on your ratings profile now sits exactly like in your garage. Some turrets used to sit too far forward or back.

                    Servers

                    Stronger Servers

                    When more than a thousand of you played at once, ping went up. We added a second server to carry your connection to the game, made both of them twice as strong, and keep a spare one ready.

                    Smoother Battles

                    Battles now use more of the game server's power, so they stay smooth when the game is full.

                    Catching Up After Lag

                    When your connection hiccups, the game now catches up right away instead of slowly replaying what it missed.

                    Maintenance

                    When the game is down for maintenance, the launcher tells you, and PLAY waits until we are back.

                    Bug Fixes

                    Fixed


                    Battles

                    • Leaving a battle with the garage open no longer gets you stuck, unable to join a battle for a few minutes
                    • Bots no longer stop and think when the tank they were chasing leaves the battle

                    Interface

                    • Closing the shop no longer leaves the lobby dark with nothing to click
                    Play now Join the Discord