Prime Tanki Hotpatch 1.1 Notes
Everything we changed since the doors opened on 16 October: fairer rooms, fair flag captures, balance changes, stronger servers and fixes.
Table of Contents
Hey tankers! What an opening night. So many of you came at once that the game got laggy, and you found a lot for us to fix. Thank you for every single report.
This is Hotpatch 1.1. It has everything we changed since the doors opened: rooms where micro-upgrades and augments are off, fair flag captures, balance changes for 11 turrets and hulls, fairer augments, welcome rooms for new players, stronger servers and a bunch of fixes.
If something still feels wrong, tell me on Discord. I read everything. See you on the battlefield!
Claudiu
Hotpatch Highlights
▼ NERFS
- Striker damage -19%
- Isida damage -40%
- Isida energy 20% faster to run out
- Juggernaut health -50%
- Vulcan Stun: 1 in 5 crits
- Stun augments: crit chance -5%
- Bot kills: half the score
▲ BUFFS
- Ricochet damage +15%
- Vulcan damage +15%, fire rate +10%
- Railgun damage +10%
- Smoky reload 20% faster
- Shaft full aim 20% faster
- Freeze freezes 20% faster
- Firebird afterburn +50%
- Status augment crits: full damage
◉ SYSTEMS
- Rooms without micro-upgrades and augments
- Fair flag captures
- XP/BP CTF rooms
- Welcome rooms for new players
- Bigger servers, and a spare
+ CHANGED












Rooms
Four Kinds of Rooms
You told us too many battles felt like whoever had the most micro-upgrades won. So now every map, mode and rank segment has four kinds of rooms, and you pick the battle you want. Micro-upgrades and augments are on only in the first kind.
Room types
- Everything on: micro-upgrades, augments and supplies
- No supplies: bonus boxes still drop
- Smart cooldowns: supplies with smart cooldowns
- Normal cooldowns: supplies with normal cooldowns
In the last three
- No micro-upgrades and no augments: everybody plays the plain turrets and hulls
XP/BP Rooms
XP/BP is in the battle list now, CTF only: Hornet or Wasp with Railgun, nothing else. There are 20 rooms on Halloween Sandbox, Barda, Silence and Highland, and some of them have bonus boxes and Gold Boxes.
XP/BP CTF
- Ranks: Master Corporal to Warrant Officer 5
- Supplies: off
Welcome Rooms
The very first time you log in, you skip the lobby and land straight in a battle made for new players: Welcome back to Prime Tanki!
Welcome back to Prime Tanki!
- Map: Halloween Sandbox, DM
- Ranks: Recruit to Corporal
- Room: 8 players, 15 minutes, no supplies, Gold Boxes on
Fair Play
Flag Captures
Some players were farming flags: one player alone against a team that never shoots back, taking turns. That is not fair to everybody who plays CTF for real. Now a flag capture only pays in full when the enemy team really defends.
Flag captures
- Enemies who fight for their flag count in full
- Enemies who never fight back count for almost nothing
- A capture nobody defended does not count for missions
- A real CTF battle, where everybody fights, pays the same as before
Bot Kills
Bots are there so you always have a battle, not to farm. A bot kill now gives you half of what it gave before, and in Juggernaut a tenth. Killing players pays the same as always.
Killing a bot
- Score and experience: 100% ⇒ 50%
- Battle fund: 100% ⇒ 50%
- In Juggernaut: 100% ⇒ 10%
Balance

Striker
Striker got the most kills per player on every hull since the opening, and it stayed on top after the first cut. Its rockets hit 19% softer now than on opening night.
Damage per rocket
| Modification | Before | After |
|---|---|---|
| M0 | 390 - 480 | 316 - 389 |
| M1 | 531 - 653 | 430 - 529 |
| M2 | 614 - 754 | 497 - 611 |
| M3 | 696 - 855 | 564 - 692 |
| M3+ | 790 - 970 | 640 - 786 |

Juggernaut
The Juggernaut was too hard to bring down, so it has half the health now. It also can't use its own supplies any more, only Overdrive and the boxes on the map.
Health
| Modification | Before | After |
|---|---|---|
| M0 | 7,500 | 3,750 |
| M1 | 11,250 | 5,625 |
| M2 | 14,583 | 7,292 |
| M3 | 18,333 | 9,167 |
| M3+ | 20,000 | 10,000 |
Supplies
- Own supplies as Juggernaut: yes ⇒ no
- Overdrive and map boxes: unchanged
Vulcan Stun
The Stun augment on Vulcan stunned far too often. Now only one critical hit in five stuns.
Stun augment
- Stuns on: every critical hit ⇒ 1 in 5 critical hits
Stun, Burn and Freeze Augments
On these augments a critical hit used to do less damage than a normal shot. Now it does the same damage as a normal shot, and the stun, burn or freeze is the bonus. Stun augments also land their critical hits a little less often.
Critical hit
- Damage: less than a normal shot ⇒ same as a normal shot
Stun augments, critical chance
| Turret | Before | After |
|---|---|---|
| Railgun | 33% | 28% |
| Thunder | 33% | 28% |
| Striker | 30% | 25% |
| Shaft | 28% | 23% |
| Smoky | 25% | 20% |
| Hammer | 23% | 18% |
| Ricochet | 17% | 12% |
| Twins | 16% | 11% |
| Isida | 15% | 10% |
| Firebird | 15% | 10% |
| Freeze | 13% | 8% |
| Vulcan | 11.4% | 6.4% |
Gold Box
Garage
Your Best Gear First
In the Turrets and Hulls tabs, the ones you own now come first, from M3 down to M0.
Interface
Your Profile
Click your name on the top bar and your profile on the ratings site opens.
No More ? Button
The ? button on the top bar is gone, because its tips pointed at the wrong places. The rank bar got its space.
Clan Flags
Clans can pick the flag of any country now, all 197 of them.
Ratings
Crystals Earned
The Crystals Earned rating now counts only the crystals you win in battles, not Gold Boxes, containers, missions or rank-up rewards. So the board shows who really earns in battle.
3D Tanks on Profiles
The 3D tank on your ratings profile now sits exactly like in your garage. Some turrets used to sit too far forward or back.
Servers
Stronger Servers
When more than a thousand of you played at once, ping went up. We added a second server to carry your connection to the game, made both of them twice as strong, and keep a spare one ready.
Smoother Battles
Battles now use more of the game server's power, so they stay smooth when the game is full.
Catching Up After Lag
When your connection hiccups, the game now catches up right away instead of slowly replaying what it missed.
Maintenance
When the game is down for maintenance, the launcher tells you, and PLAY waits until we are back.
Bug Fixes
Fixed
Battles
- Leaving a battle with the garage open no longer gets you stuck, unable to join a battle for a few minutes
- Bots no longer stop and think when the tank they were chasing leaves the battle
Interface
- Closing the shop no longer leaves the lobby dark with nothing to click

